Campaign Location: The City-State of Tusri

TUSRI Where is it? Tusri is in a series of hollowed-out stone spires that rise from the waters of Shelter Lake in the Edifices, two weeks' ride inland from Olamlar. The Edifices are a broad range of high hills, so named because of the numerous castle-like rock formations that top them or form dramatic fortified-looking … Continue reading Campaign Location: The City-State of Tusri

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The Lesson of Vermin (A Creation Story for the Great Tree/Vertical Megadungeon)

The Lesson of Vermin Insects, spiders, and all their kin are former demons, conquered by the Twenty Rightful and All-Conquering Gods, and made small in the conquering. They serve the One Rightful World in countless tiny ways to show their fealty and devotion. In the beginning was the Dark Chaos, which was hunger and power. … Continue reading The Lesson of Vermin (A Creation Story for the Great Tree/Vertical Megadungeon)

The Great Tree (A Very Rough Sketch of a Vertical Megadungeon, based on the excellent work at Monsters and Manuals)

A spiderweb network of canyons. The ridges grow higher. The canyons converge. They terminate in massive rounded cliffs which form rolling knobbed vanes that meet as an unthinkable column. This is the lowest root. That column rises forever before leveling off into knobbed foothills and then a vast plain that slopes sharply on each side. … Continue reading The Great Tree (A Very Rough Sketch of a Vertical Megadungeon, based on the excellent work at Monsters and Manuals)

Playable Race: Ageeg

I've sketched out a race that's meant to be a little more nonhuman for folks who want something a little different, but with enough familiarity (hopefully) that players and GMs can pick 'em up and use 'em relatively easily in games. The format below is definitely ripped off fr--er, inspired by--the excellent work of Skerples … Continue reading Playable Race: Ageeg