Campaign Location: The City-State of Kruatte

KRUATTE Where is it? In the Marching Rock Vale, at the confluence of the Dreaming River and the Merciful Braids. Tusri is day and half by sail (or 10 hours by steam paddler) up the Dreaming River, and Olamlar is about a week's ride away on a well-maintained road network that drifts slowly toward the … Continue reading Campaign Location: The City-State of Kruatte

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Playable Race: Cepahabe

Another race write-up for my homebrew world. They may seem familiar to some of you. Per usual, the cepahabe are written up for old-school games, but I think oughta be easy enough to adapt to whatever. I got this whole format and everything from Coins and Scrolls, and have been having a lot of fun … Continue reading Playable Race: Cepahabe

The Lesson of Vermin (A Creation Story for the Great Tree/Vertical Megadungeon)

The Lesson of Vermin Insects, spiders, and all their kin are former demons, conquered by the Twenty Rightful and All-Conquering Gods, and made small in the conquering. They serve the One Rightful World in countless tiny ways to show their fealty and devotion. In the beginning was the Dark Chaos, which was hunger and power. … Continue reading The Lesson of Vermin (A Creation Story for the Great Tree/Vertical Megadungeon)

The Great Tree (A Very Rough Sketch of a Vertical Megadungeon, based on the excellent work at Monsters and Manuals)

A spiderweb network of canyons. The ridges grow higher. The canyons converge. They terminate in massive rounded cliffs which form rolling knobbed vanes that meet as an unthinkable column. This is the lowest root. That column rises forever before leveling off into knobbed foothills and then a vast plain that slopes sharply on each side. … Continue reading The Great Tree (A Very Rough Sketch of a Vertical Megadungeon, based on the excellent work at Monsters and Manuals)